top of page

ARTIFICIAL AND SYNTHETIC

Magic can do something very important for the creation of cyborgs. It can keep the subject alive during implantation, dull pain, and enchant metal so that it can fuse with flesh and bone. This is why you don't see cyborgs in non-magical cultures until their technology has become exceptionally advanced. The magical energies harnessed by the cybernetics are changed and no longer compatible with Mana used to fuel spells. Instead this energy is called Power and can be used to fuel cybernetic effects. A cyborg can have Mana and Power but the two remain incompatible.

Artificial and Synthetic Card List

Absolute Logic

Artificial Face

Assimilate

Backup Heart

Break the Laws

Carbon Titanium Skin

Combat Mode

Database

Digital Awareness

Down to the Bone

Function Ingress

Guardian Mode

Iron Lungs

Metal Hands

Occulus

Omnidigitalis

Plasma Ball

Polybendium

Power Battery

Primum Non Nocere

Prowess Mechanus

Spare Parts

Strong Arm

Synergy

Technoplica Vocalis

bottom of page